A Kobold Revenant Artificer compelled to serve his creator, the Raven Queen. In life he was a powerful dark overlord, in death, not so much.


====== Created Using Wizards of the Coast D&D Character Builder ====== Ixsus “Doomhammer”, level 5 Revenant, Artificer Build: Battlesmith Artificer Choose your Race in Life: Kobold Background: Warsmith, Cormyr (Wheloon) (Cormyr (Wheloon) Benefit)

ABILITY SCORES Str 13, Con 18, Dex 15, Int 19, Wis 14, Cha 9.

AC: 18 Fort: 17 Reflex: 16 Will: 15 HP: 50 Surges: 10 Surge Value: 12

TRAINED SKILLS Arcana +11, Heal +9, History +11, Thievery +11, Perception +9, Athletics +8

UNTRAINED SKILLS Acrobatics +4, Bluff +1, Diplomacy +1, Dungeoneering +4, Endurance +8, Insight +4, Intimidate +3, Nature +4, Religion +6, Stealth +4, Streetwise +1

FEATS Artificer: Master Mixer Level 1: Master Crafter Level 2: Dark Feasting Level 4: Heart of the Blade

POWERS Artificer at-will 1: Thundering Armor Artificer at-will 1: Magic Weapon Artificer encounter 1: Scouring Weapon Artificer daily 1: Life-Tapping Darts Artificer utility 2: Restorative Infusion Artificer encounter 3: Repulsion Strike Artificer daily 5: Corrosive Sigil

ITEMS Ritual Book, Sling, Leather Armor, Bracers of Respite (heroic tier), Woundpatch (heroic tier) (2), Bloodclaw Scythe +1 RITUALS Brew Potion, Disenchant Magic Item, Enchant Magic Item, Make Whole FORMULAS Clockwork Bomb, Woundpatch


Doomhammer was once a villainous Kobold artificer of no small power, he built up a fairly impressive legion of constructs before he went the way of many epic villains, dying in a climatic battle at the hands of a rag-tag band of heroes. This happened not just once, but thanks to good contingency planning on the Kobold’s part, the adventurers had to defeat the overlord several times before they could confirm that he was “really dead this time.” By the end of it all, Doomhammer was fairly tired of everything and so he passed on, hoping for at least a chance to rest in the afterlife. Unfortunately, he wasn’t so lucky, fate intervened in the form of the Raven Queen, goddess of Death and Fate, who said that he still had a destiny to fulfill, and she informed him that he would be brought back as a revenant, stripped of his former powers. Thus he would be given a second chance at life, an opportunity to fulfill his destiny, whether he wanted to or not.

The old Doomhammer combined the boundless creativity and innovative sense of Leonardo da Vinci with the ingenuity and efficiency of the greatest Kobold tacticians and trapsmiths, who could find a deadly use for a piece of rope and some skulls. He had two primary motivations throughout his life that drove his actions, the first was a desire to see what he could build and accomplish, to see the designs he imaged brought to life. The second was a sense of social defiance against the established preconceptions he encountered, even among Kobolds, he was labeled eccentric and told that a young trapsmith was foolish to even imagine building flying machines or unlocking the full powers of ancient artifacts. But he tried none-the-less, and his successes were small at first, but his first simple inventions were proof to his young mind that he could accomplish things that the wisest elders and most gifted sorcerer’s of his clan said he could not. From that point, he resolved to relentless pursue his dreams in defiance of all opposition. It is perhaps accurate to say that from his perspective, his entire life was a struggle against the limitations that others tried to impose upon him and his desire to prove that those limits could be overcome. Somewhere along the way he became venerated and exalted, though also misunderstood, by his own kind. They looked to him with religious reverence as a great leader who could bring down the neighboring Human and Dwarven kingdoms with his amazing creations. However, in actuality, Doomhammer by this point, paid very little attention to those who rallied around his name. Just as a dragon pays little attention to the Kobolds who serve him, similarly Doomhammer barely noticed their involvement for he was far too preoccupied fighting the same battle that he had always fought, a battle to prove the world that he could defy all the limitations placed upon him. When the kingdoms said “we have nothing to fear from a single Kobold”, he took it as a personal offense, another challenge that he would overcome by proving to them that the one they labeled and dismissed as weak would prove stronger than all their armies.

However great he was at his prime, the current Doomhammer is only a shadow of his former self. Left with only a general impression of his past life and occasional flashbacks, the Doomhammer of the present is still in the process of rediscovering himself. He has very little of the drive and self-determination he once possessed. After all, looking back, he has the impression that in his life he was missing something important, but does not know what that might be. Driven neither by an overwhelming desire to overcome all obstacles, nor even a strong desire to survive, Doomhammer none-the-less hopes that he will find an answer to what he was lacking in his experiences as an adventurer, after all, adventurers where the very thing that destroyed him. Regardless of his passive search for completeness and self-rediscovery, Doomhammer is pretty much resigned to being the minion of Raven Queen and understands that, as a revenant, he has little choice in the matter.


The Undead Tower Arkdelta